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{"id":696518,"type":0,"block_id":"cookiesnstuff_1362394053","theme_id":31,"user_id":194204,"path":"Gaming-Genre-0297","title":"Gaming Genre","pubtitle":"Gaming Genre","tags":"","public":true,"publicAccess":true,"private_link_enabled":0,"thumb":"https://s3-eu-west-1.amazonaws.com/infogram-thumbs-200/cookiesnstuff_1362394053.jpg","width":524,"copyright":null,"properties":{"transparent":false,"rtl":false,"export_settings":{"showGrid":true,"showValues":true},"whitelabel":false,"embed_button":"enabled","title_link":"infogram","custom_logo":"infogram","custom_link_url":"","embed_button_text":"Share","decimal_separator":".,"},"elements":[{"type":"particle","particle_id":13522834,"object_id":"cc2a662c-ea41-11e4-a037-7b5f270fdca9","particle_type":"maintitle","picture":null,"text":"Gaming Genre","content_type":"","title":null,"shrink":null},{"type":"particle","particle_id":676683,"object_id":"cookiesnstuff1362394258","particle_type":"bodytext","picture":null,"text":"This Info Graphic Is based off of Simon Egenfeldt-Nielsen, Jonas Heide Smith and Susana Pajares Tosca&#39;s Book Understanding Video Games: the essential introduction - Chapter 5 Video Game Aesthetics. Each element will be explained and demonstrated with a gaming genre.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":676786,"object_id":"cookiesnstuff1362394261","particle_type":"bodytitle","picture":null,"text":"Rules","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":575214,"object_id":"cookiesnstuff1362394865","particle_type":"bodytext","picture":null,"text":"Rules are a fundamental part of a game, although we see them as a burden they give structure and purpose to the game. They challenge us and give us a goal to reach for which when received reward the player with a sense of satisfaction. Jesper Juul formally categorises rules into three levels:","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":676136,"object_id":"cookiesnstuff1362398658","particle_type":"bodytext","picture":null,"text":"Game State Rules: the basic aspects of the game state. A racing game could be considered to have 3 states, The start before the race has began. The Race while in action and the finish when the race is over.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":676148,"object_id":"cookiesnstuff1362398861","particle_type":"bodytext","picture":null,"text":"Outcome Valorization Rules: Which outcomes are considered. For a first person shooter the outcome is win or lose, all enemies defeated or all allies lost.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":674990,"object_id":"cookiesnstuff1362399034","particle_type":"bodytext","picture":null,"text":"Informative Rules: What information the player receives. consider a inventory screen for a role playing game that displays all the equipment and statistics of the player.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":676910,"object_id":"cookiesnstuff1362394944","particle_type":"quote","picture":null,"text":"\"To play a game is to pursue that game&#39;s object while adhering (more or less) to its constraints\"","content_type":"","title":"Stephen Sniderman","shrink":null},{"type":"particle","particle_id":677029,"object_id":"cookiesnstuff1362397157","particle_type":"image","picture":"http://s3-eu-west-1.amazonaws.com/infogram-particles-700/cookiesnstuff1362397157.jpg"},{"type":"particle","particle_id":676679,"object_id":"cookiesnstuff1362395989","particle_type":"bodytext","picture":null,"text":"Racing games have to abide to a strong set of rules to allow fairness in the events. A car in a car racing game can not go before the flag has been dropped neither and a sprinter dash before the gun has fired. These rules are standard and without them is it a race? and is it a game?","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":676943,"object_id":"cookiesnstuff1362395432","particle_type":"bodytitle","picture":null,"text":"Geography and Representation ","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":676951,"object_id":"cookiesnstuff1362395502","particle_type":"bodytext","picture":null,"text":"Today&#39;s gaming scene relays heavily on the representation of the game, more so than in previous years. This does not necessarily mean the quality of the graphics but more the style and connection with the game-play and story.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":554809,"object_id":"cookiesnstuff1362397385","particle_type":"image","picture":"http://s3-eu-west-1.amazonaws.com/infogram-particles-700/cookiesnstuff1362397385.jpg"},{"type":"particle","particle_id":676994,"object_id":"cookiesnstuff1362396278","particle_type":"bodytext","picture":null,"text":"Horror games relay on the Geography and Representation to fulfil the genres classification, a horror is not a horror if there is no element of fright. Usually this involves being dark, gory or solitary. This leads into Simon Egenfeldt-Nielsen next element of a game \"Number of players\". Horror&#39;s are usually single player to complement the feeling of solitary and loneliness.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":672396,"object_id":"cookiesnstuff1362397099","particle_type":"bodytitle","picture":null,"text":"Number Of Players","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":549714,"object_id":"cookiesnstuff1362396792","particle_type":"bodytext","picture":null,"text":"The final element discussed in this chapter is the number of players. All games require at least one human player with some form of control over the game. For games with more than one player human or computer controlled they must respond to the actions of the other players. this brings a huge amount of game-play options to the game like cooperation and competition. ","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":677094,"object_id":"cookiesnstuff1362398263","particle_type":"image","picture":"http://s3-eu-west-1.amazonaws.com/infogram-particles-700/cookiesnstuff1362398263.jpg"},{"type":"particle","particle_id":677055,"object_id":"cookiesnstuff1362397519","particle_type":"bodytext","picture":null,"text":"Modern day FPS&#39;s (First Person Shooter&#39;s) have adapted multi-player game-play to almost all major titles. The competitiveness and eagerness to advance ranks above friends and rivals fuels the genre. Teams and parties of human players are formed to take on other teams of players in competitive play and bots (computer controlled enemies) in cooperative play. although not key to success in all games these multi-player titles bring in huge numbers of players in all genres, First person shooters, Fantasy and role playing games, sports and racing games.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":677043,"object_id":"cookiesnstuff1362397354","particle_type":"bodytitle","picture":null,"text":"Refrences","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":677051,"object_id":"cookiesnstuff1362397420","particle_type":"bodytext","picture":null,"text":"Simon Egenfeldt-Nielsen, Jonas Heide Smith and Susana Pajares Tosca&#39;s Understanding Video Games: the essential introduction - Chapter 5 Video Game Aesthetics. (2008)","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":677047,"object_id":"cookiesnstuff1362397404","particle_type":"bodytext","picture":null,"text":"Images:","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":677044,"object_id":"cookiesnstuff1362397358","particle_type":"bodytext","picture":null,"text":"www.critic.co.nz ","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":677045,"object_id":"cookiesnstuff1362397372","particle_type":"bodytext","picture":null,"text":"www.giantbomb.com","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":677101,"object_id":"cookiesnstuff1362398341","particle_type":"bodytext","picture":null,"text":"www.adventuresinpoortaste.com","content_type":"","title":"","shrink":null}],"theme":{"createdAt":"2016-04-22T04:54:07.000Z","updatedAt":"2016-12-28T10:33:43.000Z","logoImages":[""],"charts":{"treemap":{"labels":{"name":{"fontFamily":"PT Sans 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