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{"id":664188,"type":0,"block_id":"coue0d_1361895702","theme_id":29,"user_id":194202,"path":"Defining-Video-Game-Genres","title":"Defining Video Game Genres","pubtitle":"Defining Video Game Genres","tags":"","public":true,"publicAccess":true,"private_link_enabled":0,"thumb":"https://s3-eu-west-1.amazonaws.com/infogram-thumbs-200/coue0d_1361895702.jpg","width":550,"copyright":null,"properties":{"transparent":false,"rtl":false,"export_settings":{"showGrid":true,"showValues":true},"whitelabel":false,"embed_button":"enabled","title_link":"infogram","custom_logo":"infogram","custom_link_url":"","embed_button_text":"Share","decimal_separator":".,"},"elements":[{"type":"particle","particle_id":13533571,"object_id":"3dda7b1c-ea42-11e4-a037-7b5f270fdca9","particle_type":"maintitle","picture":null,"text":"Defining Video Game Genres","content_type":"","title":null,"shrink":null},{"type":"particle","particle_id":648813,"object_id":"coue0d_1361895702","particle_type":"quote","picture":null,"text":"Genre:\n - A style or category of art, music, or literature:","content_type":"","title":"Oxford English Dictionary","shrink":null},{"type":"particle","particle_id":648634,"object_id":"coue0d1361895712","particle_type":"bodytext","picture":null,"text":"Genre in video games can be defined through the game&#39;s aesthetics. However, since video game aesthetics can be broken down into 3 different categories, defining what each genre requires can be difficult. ","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671569,"object_id":"coue0d1362244812","particle_type":"bodytitle","picture":null,"text":"Video Games Aesthetics","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":648817,"object_id":"coue0d1361895740","particle_type":"bodytext","picture":null,"text":"The aesthetics of video games are defined as &#39;all aspects of video games that are experienced by the player. (Egenfeldt-Nielsen, 2008)","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":648494,"object_id":"coue0d1361895761","particle_type":"bodytext","picture":null,"text":"The aesthetics are divided into 3 categories; Rules, Geography and Representation, and Number of Players.\n\nOne problem with defining game genres by these categories is the fact that some types of geographies are not fixed to rules, or amount of players, which makes it difficult to define each genre.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671726,"object_id":"coue0d1362245782","particle_type":"bodytitle","picture":null,"text":"Number of Players","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671725,"object_id":"coue0d1362245778","particle_type":"bodytext","picture":null,"text":"The number of players playing a game is not always important in the definition of a game&#39;s genre. Games can be defined in two ways depending on the number of players.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671730,"object_id":"coue0d1362245907","particle_type":"bodytext","picture":null,"text":"Single player games are games played by a single person, and only his or her actions will affect the game world. Multiplayer games are games played by multiple people, all of whom affect the game state through their actions.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671798,"object_id":"coue0d1362246755","particle_type":"image","picture":"http://s3-eu-west-1.amazonaws.com/infogram-particles-700/coue0d1362246755.jpg"},{"type":"particle","particle_id":671799,"object_id":"coue0d1362246775","particle_type":"bodytext","picture":null,"text":"World of Warcraft and EVE Online are both MMOs, but their rules and geography are completely different.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671742,"object_id":"coue0d1362246074","particle_type":"bodytext","picture":null,"text":"The problem with defining games through number of players, is the way in which it only reveals how many people are interacting with the game, and though that will affect the game&#39;s mechanics, it does not necessarily reveal the game&#39;s geography and overall rules.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671756,"object_id":"coue0d1362246160","particle_type":"bodytitle","picture":null,"text":"Geography and Representation","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671758,"object_id":"coue0d1362246166","particle_type":"bodytext","picture":null,"text":"A game&#39;s geography and representation are linked to its rules, and include the perspective from which the player interacts with the game world, the game&#39;s dimensions and space type, as well as the graphical style used in the game.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671872,"object_id":"coue0d1362247536","particle_type":"bodytext","picture":null,"text":"Again, defining a game by its geography and representation is difficult. Though 1st person games tend to be shooters, there are plenty of 1st person Role Playing games and Adventure games. Tower Defense games usually use an omniscient 3rd person perspective, but Dungeon Defenders (image below) is a tower defense game where one plays in the 3rd person-over-the-shoulder perspective.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671879,"object_id":"coue0d1362248243","particle_type":"image","picture":"http://s3-eu-west-1.amazonaws.com/infogram-particles-700/coue0d1362248243.jpg"},{"type":"particle","particle_id":671847,"object_id":"coue0d1362247645","particle_type":"bodytext","picture":null,"text":"The type of dimension and space within a game is also hard to use as a classification of a game&#39;s genre. Games with the same rules can be 2D or 3D.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671890,"object_id":"coue0d1362248419","particle_type":"image","picture":"http://s3-eu-west-1.amazonaws.com/infogram-particles-700/coue0d1362248419.png"},{"type":"particle","particle_id":671697,"object_id":"coue0d1362247776","particle_type":"bodytext","picture":null,"text":"A game&#39;s graphical style is also unhelpful with categorising a game. Super Mario and Borderlands both use a cartoony art style, but they are very different games.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671888,"object_id":"coue0d1362248442","particle_type":"bodytitle","picture":null,"text":"Rules","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671893,"object_id":"coue0d1362248445","particle_type":"bodytext","picture":null,"text":"The rules of a game are the foundations that determine what occurs in the game world. The rules can be divided into 3 categories; Game State Rules, Outcome Valorization Rules and Information Rules. ","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671894,"object_id":"coue0d1362248448","particle_type":"bodytext","picture":null,"text":"The category of aesthetics is most useful in classifying games. Rules determine what actions one must perform to reach the goal. The rules determine the type of gameplay, and influence the type of geography and representation used in a game, though that does not mean a game which uses certain rules will always follow the same type of representation.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671928,"object_id":"coue0d1362248942","particle_type":"image","picture":"http://s3-eu-west-1.amazonaws.com/infogram-particles-700/coue0d1362248942.jpg"},{"type":"particle","particle_id":671914,"object_id":"coue0d1362248769","particle_type":"bodytext","picture":null,"text":"Plants vs Zombies and Dungeon Defenders are both Tower Defense games. To win, you must build towers to defeat waves of enemies. Both games are very different in terms of geography and representation. Plants vs Zombies is 2D and has an omniscient perspective overlooking the game world, whereas Dungeon Defenders is a 3rd person game where an avatar builds towers and can attack enemies. Despite these differences, both games use the same underlying rules to achieve winning - the need to build defenses to defeat waves of enemies.\n\nThe following is a soothing video to help cope with the previous and following walls of text.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671943,"object_id":"coue0d1362249237","particle_type":"video","picture":null,"text":"//youtube.com/embed/0N1_0SUGlDQ"},{"type":"particle","particle_id":671913,"object_id":"coue0d1362248767","particle_type":"bodytext","picture":null,"text":"Dawn of War, Rise of Nations, Medieval 2 Total War and Civilization V are all strategy games. They follow similar rules - Build your base/city/empire, expand your lands and armies and defeat your enemies.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671948,"object_id":"coue0d1362249451","particle_type":"bodytext","picture":null,"text":"However, despite being strategy games there are differences between the games to further categorize them. Dawn of War and Rise of Nations are both Real-Time Strategy games, the game continues running and objects within it move as time passes. Medieval 2 and Civilization V are turn-based strategy games - a player can complete certain actions, then another player or the computer AI will complete actions, then the cycle continues.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671954,"object_id":"coue0d1362249657","particle_type":"bodytext","picture":null,"text":"Even between Medieval 2 and Civilization there is enough difference to divide them both, since Medieval features real-time battles similar to Dawn of War and Rise of Nations.","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671958,"object_id":"coue0d1362249716","particle_type":"bodytext","picture":null,"text":"These 4 games have differing graphical styles, some more realistic, others more cartoony, and they also come with both single player and multiplayer modes. This means that defining them through Geography and Player Number would still give accurate data, but not as useful as data gained by classifying them by rules. ","content_type":"","title":"","shrink":null},{"type":"particle","particle_id":671582,"object_id":"coue0d1362245080","particle_type":"bodytext","picture":null,"text":"References\n\nEgenfeldt-Nielsen, Simon; Smith, Jonas Heide; Tosca, Susana Pajares 2008, Understanding Video Games : The Essential Introduction, e-book, accessed 02 March 2013, .","content_type":"","title":"","shrink":null}],"theme":{"createdAt":"2016-04-22T04:54:07.000Z","updatedAt":"2016-12-28T10:33:06.000Z","logoImages":[""],"charts":{"wordcloud":{"labels":{"fontWeight":"700","fontFamily":"Arial"}},"treemap":{"labels":{"value":{"fontFamily":"PT Sans Narrow"},"name":{"fontWeight":"700","fontFamily":"PT Sans 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